“If I went just by what marketing told me, everyone of my products would be a blockbuster”

-Chris Ko, Sr. Director of Publishing, EA

Portfolio Management


Overview | Portfolio management | Opportunity and risk assessment | Project management

Decide which projects to fund more aggressively and which to ramp down or cancel with confidence

Case

Electronic Arts (NASD: EARTS) increases revenues due to product quality improvements and more optimal marketing spend

Challenge

Identify winning and losing products sooner by improving visibility into the performance of games 6 to 12 months prior to launch. Improve sales and marketing resource allocation.

Impact

$15 to 25M of incremental revenue due to backing blockbuster games.

Stakeholders

Studio heads, marketing and product managers.

Participants

R&D, QA, marketing, publishing from front line employees up through SVP level.

Before After
Product launch plans established by heads of studios and marketing leads Using Crowdcast, over 400 employees across the organization forecast ship dates and product quality. Results 31% more accurate than official forecasts
Incentives to be over-optimistic Incentives to be truthful
Plan updated at monthly meetings, regardless of availability of new information Crowdcast reflects real-time updates, as soon as information becomes available, allowing stakeholders to take corrective action sooner

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